MISSED THE 2016 CONFERENCE? To Buy Access to ALL of the Presentations Click this Button
7:30 AM Breakfast
8:00 AM Results from the 2017 Media and Entertainment Storage Survey and the 2017 Media and Entertainment Report– Tom Coughlin, Coughlin Associates
8:15 AM Session A: Storage Impact of 4K/HDR on Storage Requirements from Capture to Studio
Quality and immersive video content requires increasing digital storage and new digital storage technologies. Once captured, the vast pool of captured and created content requires sophisticated and high quality storage to support editing and other post-production tasks. Post-production requires streaming video quality and latencies that are very different from traditional enterprise storage. In addition, economic factors favor the creation of more collaborative workflows that span distance and time and create greater demand for networked and on-line storage, archiving working content, as well as more semiconductor storage to speed performance. This session examines the challenges facing content capture and post-production storage, with reports from filmmakers and storage developers. Find out what is required now and what is projected for the future.
9:15 AM Morning Break
9:30 AM Keynote Speaker 1.
10:00 AM Keynote Speaker 2.
10:30 AM Session B: Collaboration in the Clouds: Storing and Delivering
Content Where it is needed
What are the tools being used today that let content distributors quickly feed the unquenchable entertainment demand of people around the globe and content developers to create content anywhere? What is the role of cloud storage in various aspects of media and entertainment and how will high resolution content be moved between data centers? Hear from leading companies as well as end users on M&E cloud storage and content transport.
12:00 PM Lunch
1:00 PM Keynote Speaker 3.
1:30 PM Keynote Speaker 4.
2:00 PM Session C: Content on the Move: Delivering Storage Content When and Where it is Needed.
Filmmakers no longer simply shoot/produce a movie and put it “in the can.” Today they have to produce a video project in a format that can be shown in a theater, sent over a cable to a TV or distributed OTT to any device and location. 4K content has predictable target devices while VR is taking the industry into new distribution and viewing models. It all requires safe storage, easy content manipulation and fast/reliable delivery through the network both for content creation and distribution. What are the tools being used today that let content distributors quickly feed the unquenchable entertainment demand of people around the globe and content developers to create content anywhere? What is the role of cloud storage in various aspects of media and entertainment and how will high resolution content be moved between data centers? Hear from leading companies as well as end users on M&E cloud storage and content transport.
3:00 PM Session D: Preserving Digital Content—the Challenges, Needs, and Options
There is constant pressure on everyone in the visual industry to create, produce and distribute 4K and increasingly VR entertainment to awaiting audiences. The most difficult part of these projects is making certain the video products (including all of the video assets) are still available 5, 10, 20 years from now. A creative project is never finished; it just runs out of time. What processes are needed to ensure content owners can maximize their return on every frame of the digital film? Find out about valuable developments in content archiving, automated metadata generation and asset management that will make sure that our content libraries are resilient, strong and useful. This session will help you to map out a strategy for long term retention of precious professional content.
4:30 PM Afternoon Break
4:45 PM Session F: Accelerating Workflows: Solid State Storage in Media
Flash memory and other solid-state storage technologies are faster at reading and writing than HDDs but they are more expensive on a $/GB basis. On the other hand solid-state memory can provide more transactions per $ and have lower operational costs than HDD. This session will explore connectivity and interface technologies that are able to better use the capabilities of solid-state memory as well as look at the current and future application of solid-state memory for professional media and entertainment.
5:45 PM Session G: Independent Panel—Protecting the Life of Content
Independent filmmakers may work alone but there are millions of them telling stories, educating, entertaining, preserving history, inspiring people, doing their part to change the world. Their numbers are growing and their talents are being honed because of low-cost 4K cameras, inexpensive/easy-to-use production tools and powerful desktop/notebook systems. Their challenge isn’t just storing their content but managing, controlling, tracking and protecting it. This session will explore their storage requirements – capacity and beyond.
6:30 PM Reception
8:00 PM End of Day (exhibits close)
Tien Shah, Samsung
Website ©2016 Research Development Consultants Inc.